Can 'Em All Keybinds: Ultimate Controls Guide for Infantry, Armor, and Flight
Master every battlefield encounter with the ultimate Can 'Em All keybinds setup. Optimize your infantry, squad commands, armor, and aviation controls.
Mastering your battlefield response time begins with finding the perfect Can 'Em All keybinds to eliminate awkward finger stretches and critical input delays. In high-stakes tactical combat where split-second grenade tosses, turret rotations, or emergency repairs dictate survival, default control schemes frequently fall short. Optimizing your Can 'Em All keybinds gives you the decisive edge needed to coordinate squads, pilot aircraft, and clear entrenched positions without taking your fingers off your core movement keys.
Whether you are engaging infantry in close-quarters skirmishes or lining up bombing runs from thousands of feet in the air, a unified control layout prevents costly misclicks. Based on competitive community reports and extensive combat testing, this comprehensive guide breaks down the optimal key mapping for every facet of warfare.
Core Infantry Movement and View Keybinds
Fluid mobility forms the bedrock of survival in ground combat. The default layouts in many shooters force players to choose between full movement fidelity and posture transitions. By standardizing your foundational movement, you guarantee that running, vaulting, and leaning occur seamlessly during firefights.
A major refinement in competitive setups is clearing redundant view bindings and shifting leaning away from keys that interrupt strafing. Binding tactical leaning to dedicated, easily accessible number or modifier keys allows you to slice corners while keeping your fingers anchored firmly to A and D.
The table below outlines the recommended foundational movement configuration:
| Action | Default Input | Recommended Keybind | Tactical Advantage |
|---|---|---|---|
| Move Forward / Left / Back / Right | W, A, S, D | W, A, S, D | Retains universal muscle memory across tactical shooters. |
| Sprint | Left Shift | Left Shift | Immediate acceleration; seamlessly blends with forward momentum. |
| Jump / Vault | Space | Space | Quick traversal over obstacles and trench lines. |
| Crawl (Prone) | Ctrl / Z | Ctrl (Hold) | Holding allows instant drops into cover without toggle delays. |
| Leaning (Left / Right) | Q / E | 2 / 3 (or Mouse Side) | Frees Q and E for critical weapon toggles and interactions. |
| Aiming (Precision) | RMB (Toggle) | RMB (Hold) | Drastically cuts aim-down-sights transition latency. |
| Breath Holding | Left Shift | Left Shift / RMB (Double Tap) | Dual binding stabilizes snipers automatically during scope zoom. |
Transitioning prone from a toggle to a hold command prevents accidental locks in vulnerable positions. Player experience highlights that holding Ctrl lets you drop beneath machine gun fire instantly and pop back up the millisecond pressure is released.
Advanced Weapon Handling and Explosive Keybinds
Refining your firearm and explosive inputs separates novice combatants from squad leaders who consistently dominate the scoreboard. Fine-tuning your Can 'Em All keybinds for weapon handling focuses heavily on eliminating weapon wheel navigation in favor of direct, instant inputs.
Using mouse side buttons (Mouse 4 and Mouse 5) ensures your primary trigger finger never abandons fire control during intense hand-to-hand engagements or sidearm transitions. Furthermore, consolidating specialized ordnance—such as rifle grenades and explosion packs—onto intuitive double-tap inputs prevents accidental misfires of rare equipment.
| Weapon Action | Default Input | Recommended Keybind | Functional Purpose |
|---|---|---|---|
| Primary Shoot | Left Mouse Button | LMB | Instant kinetic response. |
| Secondary Aim / Zoom | Right Mouse Button | RMB | Clean single-action target acquisition without conflicting layers. |
| Toggle Rifle Grenade Launcher | Unassigned / Complex | F (Double Tap) | Rapidly switches between standard rifle rounds and high-explosive ordnance. |
| Weapon Slot 3 (Sidearm/Tertiary) | 3 | Q (Hold) | Fast emergency draw when your primary weapon runs dry mid-fight. |
| Weapon Slot 4 (Heavy/Anti-Tank) | 4 | Mouse Button 5 (M5B) | Immediate access to anti-tank launchers without breaking sprint. |
| Quick Melee | V | Mouse Button 4 (M4B) | Instant close-quarters strike during breach scenarios. |
| Throw Explosion Pack | 5 | E (Double Tap) | Preps demolition charges instantly for armored threats. |
| Throw Back Live Grenade | Middle Click | F | Swiftly catches and repels incoming lethal explosives. |
| Adjust Sight Zeroing (Increase) | Page Up | Mouse Wheel Up | Micro-adjusts long-range rifle ballistics on the fly. |
| Adjust Sight Zeroing (Decrease) | Page Down | Mouse Wheel Down | Quickly returns rifle sights to close-range baseline zero. |
| Downed Grenade Suicide/Last Stand | None | LMB (Double Tap) | Turns a fatal down into an explosive trade against advancing squads. |
A standout efficiency tactic from competitive players involves multi-mapping the F key. Because interaction, defensive grenade returns, and secondary firing modes are situational, mapping secondary functions to F (Double Tap) saves valuable keyboard real estate around the movement cluster.
Squad Management and Tactical Order Keybinds
In squad-based warfare, individual shooting skill only wins half the battle. Your AI or player squadmates provide extra fire support, ammunition refills, and backup respawn points. If your squad commands are buried behind nested menus, your troopers will be eliminated before they can construct defenses.
Streamlined Can 'Em All keybinds for command structures focus on rapid spot-marking, fast soldier switching, and direct fire support calls. Check player discussions across the Steam Community to see how optimized command layouts drastically boost team win rates across large-scale multiplayer matches.
| Command Action | Default Input | Recommended Keybind | Operational Benefit |
|---|---|---|---|
| Radial Command Menu | Tab / K | ~ (Tilde) | Quick squad behavior adjustments right next to the number row. |
| Call Artillery Strike | 7 / Menu | Z | Drops tactical barrages directly ahead without opening full-screen maps. |
| Switch Active Soldier | Y | V | Rapidly cycles to your surviving troopers when under sustained fire. |
| Full Soldier Selection Menu | Unbound | Y (Hold) | Allows manual picking of specialist classes (e.g., Engineer, Sniper). |
| Switch Order Execution Mode | K | B | Toggles between passive formation following and aggressive area holding. |
| Cancel All Squad Commands | Backspace | X (Hold) | Resets squad waypoints instantly if troopers wander into crossfire. |
| Mark Target / Enemy Armor | Middle Mouse Button | MMB or LMB + RMB | Alerts air support and armor to exact enemy armor coordinates. |
Keeping tactical orders close to your thumb (Z, X, C, and V) ensures your forward advance never halts while directing defensive fortifications or coordinating smoke cover.
Ground Vehicle and Armor Controls Setup
Operating a multi-crewed tank requires handling maneuvering, main cannon firing, multiple machine gun turrets, and damage mitigation simultaneously. Using unoptimized vehicle layouts creates severe operational friction, often leaving your hull exposed while you search for the correct gear or view hatch.
The ideal armored layout unifies your situational throttle controls while delegating offensive firepower to mouse inputs. Keeping your throttle and steering aligned with standard movement (W, A, S, D) while using Space as an emergency brake allows you to execute precise hull-angling maneuvers against enemy anti-tank guns.
| Vehicle Action | Default Input | Recommended Keybind | Tactical Application |
|---|---|---|---|
| Vehicle Steer / Throttle | Arrow Keys / WASD | W, A, S, D | Maintains standard ground vehicle maneuvering mechanics. |
| Emergency Handbrake / Neutral | Handbrake key | Space | Halts chassis momentum instantly to stabilize cannon gun sights. |
| Primary Cannon Fire | LMB | LMB | Fires primary armor-piercing or high-explosive tank shell. |
| Coaxial / Auxiliary Machine Guns | Space | RMB | Rakes infantry trenches without expending primary tank shells. |
| Cycle Shell Types (AP / HE / Smoke) | 1 / 2 | R | Swaps loaded ammunition types during tactical engagements. |
| Commander Hatch Peeking | Left Alt | E | Unlocks wider field-of-view for spotting flankers at high risk. |
| Field Repair Kit Deployment | Unbound / Complex | F (or RMB Release) | Commences rapid external track and engine repairs under smoke cover. |
| Switch to Seat 1 / 2 / 3 | F1, F2, F3 | 1, 2, 3 | Instantly swaps between Driver, Gunner, and Commander positions. |
Clear out manual gear shifts unless you are utilizing a dedicated simulation wheel. By letting automatic transmission handle gear scaling, you can concentrate entirely on turret rotation and identifying concealed anti-tank infantry.
Aviation and Flight Control Configurations
Piloting fighter craft and dive-bombers requires a completely different approach to control ergonomics. In aerial combat, separating flight control surfaces (pitch, roll, yaw) from throttle management prevents catastrophic stalls during high-G dogfights.
Applying these dedicated Can 'Em All keybinds to your aircraft creates a hybrid setup: mouse control provides minute target tracking for your cannons, while keyboard overrides allow maximum deflection turns to out-turn opposing interceptors.
| Aviation Action | Default Input | Recommended Keybind | Aerial Advantage |
|---|---|---|---|
| Pitch (Elevator Up / Down) | Mouse / Up/Down | W (Pitch Down) / S (Pitch Up) | Enables instant maximum-rate climbs and dives. |
| Roll (Ailerons Left / Right) | Mouse | A / D | Rolls aircraft wings rapidly into attack angles. |
| Rudder Yaw (Left / Right) | A / D | Q / E | Micro-adjusts horizontal gun reticle for deflection shots. |
| Engine Throttle Up / Down | Shift / Ctrl | Mouse Wheel Up / Down | Delivers smooth engine power regulation without finger fatigue. |
| Drop Ordnance (Bombs) | Space | Space | Releases suspended bombs directly over spotted infantry targets. |
| Fire Rockets | R | Space (or M5B) | Launches anti-structure rocket salvos in tight grouping. |
| Combat Flaps Deployment | F | C (Hold) | Increases low-speed lift instantly during tight turning fights. |
| Deploy Landing Gear | G | X | Keeps gear toggles safely away from primary flight surfaces. |
| Air Brakes | H | Left Shift | Rapidly scrubs airspeed to prevent nose-diving into terrain during bomb runs. |
Community pilots strongly advise mapping both Mouse Wheel and Middle Mouse Button as secondary throttle inputs. This ensures you can slam the engine to full emergency power (WEP) or cut power instantly to force chasing enemy fighters to overshoot your tail.
Troubleshooting Conflicts and Ergonomic Optimization
Setting up an expansive keybind system often introduces overlapping command bugs or awkward hand positions. Resolving these issues early guarantees smooth performance during competitive matches:
[Movement: WASD] ---> [Interaction/Alt Fires: E & F Double-Taps]
|
+---> [Thumb Utility: Z, X, C, Space]
|
+---> [Mouse Offense: M4 (Melee), M5 (Heavy), Wheel (Zero/Throttle)]
- Avoid Overlapping Primary Fire: Ensure secondary vehicle turrets or special weapon mounts are not co-mapped to the same single click as your primary rifle. This prevents wasting valuable secondary ammunition.
- Clear Unused Legacy Bindings: Modern tactical shooters frequently leave duplicate bindings on keys like
Page Down,Home, orF1–F12. Clear these out completely to eliminate accidental window minimizations or system pauses. - Leverage Hold vs. Press Inputs: Double-tapping (
Double Tap) and holding (Hold) allows a single physical key to execute three distinct orders. For instance, single-pressingFcan trigger interaction, holdingFuses field medical kits, and double-tappingFswitches weapon fire modes. - Calibrate Mouse DPI to Key Sensitivity: Pair your zeroing and precision aim inputs with a reliable mouse DPI (typically between 800 and 1200 DPI). This prevents overshooting targets when holding breath down long-range sniper optics.
Taking ten minutes in a private training range to build muscle memory around your new Can 'Em All keybinds will prevent disorientation during live multiplayer combat.
Frequently Asked Questions
What are the most important Can 'Em All keybinds to change first?
The most critical changes involve rebinding prone from a toggle to Ctrl (Hold), assigning quick melee to a mouse thumb button (M4B), and moving secondary ordnance like explosion packs or launcher attachments to Double Tap inputs. These three adjustments immediately accelerate your defensive reactions and weapon-handling speed during close-quarters combat.
How do I stop accidental grenade throws with this setup?
To avoid wasting grenades or damaging teammates, clear the generic single-press "Throw Grenade" binding entirely. Instead, assign heavy explosives to E (Double Tap) and specialized smoke or defensive ordnance to dedicated modifier keys. This ensures grenades are only thrown with deliberate intent.
Can I use these keybinds effectively on a standard office mouse?
While a mouse with side thumb buttons (M4B and M5B) is ideal for melee and anti-tank equipment, you can adapt this setup on a standard three-button mouse. Reassign your quick melee to V and heavy anti-tank weapons to 4 or G, leaving sight zeroing and throttle management on the clickable scroll wheel (MMB).
Why should aircraft throttle be mapped to the mouse wheel?
Using the mouse wheel for aviation throttle provides precise, notched increments of engine power. This gives you exact control over your airspeed during steep dive-bombing angles, preventing high-speed aerodynamic compression and giving you the precision required to pull out of dives cleanly.
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