Can 'Em All Walkthrough: Factory Automation, Upgrades, and Ending Guide
Master LuisDev's dark comedy incremental shooter with this complete Can 'Em All walkthrough covering weapons, factory automation, and achievements.
Mastering factory operations in LuisDev's darkly comedic incremental shooter requires a solid strategy right from day one. If you want to maximize profits without wasting hours on manual labor, this comprehensive Can 'Em All walkthrough covers everything you need to know. Whether you are struggling to crush your first batch of critters or automating conveyor tubes, our Can 'Em All walkthrough will turn your messy slaughterhouse into a high-yield canning empire.
With physics-driven chaos and incremental scaling, Can 'Em All blends first-person shooter mechanics with factory simulation. Below, you will find step-by-step instructions on gear upgrades, conveyor logistics, turrets, lore fragments, and how to reach the final ending.
Getting Started: The Core Factory Production Loop
Every credit you earn in Can 'Em All traces back to a single, brutal cycle: receiving livestock, culling targets, processing carcasses, and launching sealed tin cans into the pneumatic sales tube.
When your shift begins, an industrial delivery truck unloads a horde of colorful creatures into your factory floor. In the opening minutes, you must complete every step manually. You strike the critters, pick up their limp bodies by hand, carry them across the room, throw them into the industrial crusher hopper, and physically carry the canned meat to the output shoot.
Delivery Truck Arrives ➔ Cull Creatures ➔ Transport Bodies to Crusher ➔ Can Meat ➔ Feed Tube ➔ Collect Cash
To optimize your opening 30 minutes, follow the production benchmarks detailed below:
| Production Phase | Primary Action | Manual Tool | Bottleneck | Target Revenue Rate |
|---|---|---|---|---|
| Shift 1: Startup | Clear first 3 truck deliveries | Starter Club / Pistol | Slow movement speed & manual carry | $50 – $150 / min |
| Shift 2: Vacuum Era | Bulk cleanup of carcasses | Suction Vacuum Mk I | Canister capacity & battery recharge | $300 – $750 / min |
| Shift 3: Semi-Automation | Automated creature elimination | Basic Turret Pods | Hopper jam & manual can loading | $1,200 – $3,000 / min |
| Shift 4: Full Conveyance | Continuous hands-free routing | Conveyors & Sorters | Truck spawn cooldown | $10,000+ / min |
As community reports emphasize, do not waste early cash on cosmetic factory repaints. Every spare dollar in the early phase must be funneled directly into tools that reduce foot travel.
Essential Gear and Weapon Upgrade Paths
Efficient culling is the backbone of your balance sheet. While basic blunt weapons get the job done early on, weapon upgrades dramatically reduce the time it takes to clear each delivery wave.
In this section of the Can 'Em All walkthrough, we analyze the primary gear progression and how your collection equipment interacts with weapon loadouts.
Manual Club ➔ Semi-Auto Pistol ➔ Trench Shotgun ➔ Industrial Shredder ➔ Plasma Arc
Weapon Performance and Investment Priority
Your weapons determine kill velocity, while your vacuum system determines processing latency. If you kill creatures faster than you can collect them, corpses despawn or create physical ragdoll jams that slow your frame rate.
| Equipment Name | Category | Base Purchase Cost | Best Used For | Upgrade Priority |
|---|---|---|---|---|
| Maintenance Pipe | Melee | Free (Default) | Single targets; zero ammo cost | Low (Replace ASAP) |
| Pneumatic Pistol | Ballistic | $250 | Pinpoint ranged headshots | Medium |
| Scrap Shotgun | Ballistic | $1,200 | Dense clusters emerging from truck gates | Very High |
| Industrial Vacuum I | Utility | $500 | Sucking up to 5 small carcasses | Critical Priority |
| Vortex Collector II | Utility | $3,500 | Sucking up to 15 carcasses + cans | Critical Priority |
| Auto-Rifle Rig | Ballistic | $6,000 | Rapid wave suppression | High |
| Sub-Zero Cannon | Elemental | $14,000 | Freezing large waves to prevent scattering | Medium (Late-Game) |
Upgrading your vacuum tool delivers a significantly higher return on investment (ROI) than buying heavy artillery early. Community playtesters report that upgrading to the Vortex Collector II cuts transport downtime by over 65%, allowing your crushing hoppers to operate at peak capacity.
Factory Automation: Conveyors, Crushers, and Turrets
Transitioning from manual physical handling to complete automation is where Can 'Em All truly evolves into an addictive incremental powerhouse. To keep machines running smoothly, check the official Can 'Em All on Steam page for the latest patch notes regarding conveyor pathfinding and physics optimizations.
Once you unlock conveyor belts, position them directly beneath your primary slaughter pen. By sloping belts toward the hopper intake of the crusher, gravity assists your flow and prevents pile-ups.
Designing the Optimal Assembly Grid
Follow this step-by-step layout for an automated assembly floor:
- Containment Chute: Install reinforced fences around the truck unloading dock to force creatures into a narrow bottleneck.
- Turret Placement: Mount automated sentry turrets on elevated catwalks facing inward to eliminate friendly-fire risks.
- Primary Conveyor (Intake): Lay steel-tier conveyors across the kill floor floorboards leading directly into the Crusher Hopper.
- Processing Unit: Upgrade your Crusher's motor speed to prevent backing up incoming biological material.
- Secondary Conveyor (Output): Run a short, elevated belt from the Crusher ejection port directly into the pneumatic cash extraction tube.
| Automation Module | Installation Cost | Power / Upkeep Cost | Throughput Capacity | Recommended Quantity |
|---|---|---|---|---|
| Steel Conveyor Line (x5) | $800 | $5 / min | 30 items / min | 15–20 segments |
| Sentry Turret Mk I | $2,200 | $15 / min | 45 rounds / min | 2 units at spawn gate |
| Dual-Blade Crusher | $5,000 | $40 / min | 60 cans / min | 1 upgraded unit |
| Pneumatic Funnel | $1,500 | $10 / min | Instant suction | 1 at tube terminus |
| Auto-Sorter Gate | $3,000 | $20 / min | Prevents uncrushed debris jams | 1 before Crusher |
By following this Can 'Em All walkthrough conveyor layout, player experience shows your factory can run untouched for extended periods, generating passive capital while you explore structural upgrades and facility lore.
Late-Game Progression: Lore, Gambling, and the Secret Ending
Once your cash reserves comfortably cross five figures, the factory floor opens up hidden areas containing office computers, audio logs, and high-stakes breakroom terminals. A critical step in any late-game Can 'Em All walkthrough is balancing reckless expenditure at the casino terminal with permanent factory research perks.
The Breakroom Casino Terminal
The breakroom includes a slot machine and betting terminal where players can gamble factory profits. While risky, hitting jackpot multipliers can finance high-tier factory expansions hours ahead of schedule.
| Terminal Gamble Option | Bet Amount | Success Probability | Potential Payout | Risk Level |
|---|---|---|---|---|
| Low-Roller Slot | $100 | 45% | $250 – $500 | Negligible |
| Production Roulette | $1,000 | 32% | $4,000 | Moderate |
| Corporate Double-Down | 50% Current Cash | 18% | 5x Total Stake | Extreme |
| Research Voucher Roll | $5,000 | 25% | Permanent Stat Chip | High |
Unlocking the True Ending
To see the narrative conclusion and trigger the game's credits, you must complete four distinct corporate milestones:
- Archive Retrieval: Collect all 6 hidden audio logs tucked behind false walls in the processing basement.
- The Quota Milestone: Hit a single-shift canning quota of 10,000 units without a single line stoppage.
- CEO Clearance Card: Purchase the Master Override Key from the black-market terminal in the breakroom for $250,000.
- The Final Flush: Divert the pneumatic sales tube directly into the executive boardroom tube junction.
Triggering the final flush prompts an unhinged narrative sequence detailing the true purpose of the canned creatures, resolving the central corporate satire.
Steam Achievements Quick-Reference
For trophy hunters and completionists, Can 'Em All includes 12 distinct Steam achievements. Players consulting this Can 'Em All walkthrough for full 100% completion can use the table below to track their progress through the trickiest challenges.
| Achievement Name | Hidden? | Objective Requirement | Optimal Strategy |
|---|---|---|---|
| First Blood | No | Process your very first creature into a can. | Unlocks automatically during the tutorial shift. |
| Feeding the Future | No | Sell 1,000 total cans through the tube. | Achieved naturally within the first hour of play. |
| Collateral Damage | Yes | Destroy 50 pieces of factory glass or light fixtures. | Fire a shotgun erratically around the office sector. |
| Ending World Hunger | No | Accumulate $1,000,000 in lifetime earnings. | Fully automate dual Crusher lines with tier-3 belts. |
| High Roller | Yes | Win the jackpot at the breakroom gambling terminal. | Save-scum or bet incrementally on Production Roulette. |
Frequently Asked Questions (FAQ)
How do I fix jammed conveyor belts in Can 'Em All?
Conveyor jams occur when whole carcasses fail to align properly with the Crusher entrance hopper. To clear a jam, swap to your vacuum tool to suck up the obstruction, or install an Auto-Sorter Gate directly upstream to align the biological mass before it enters the blades.
What is the most cost-effective weapon upgrade?
The Scrap Shotgun provides the best damage-to-cost ratio in the game. Because delivery trucks unload creatures in tightly packed swarms, the wide pellet spread allows you to wipe out an entire delivery wave in two to three shots, saving significant ammunition costs.
How long does a complete Can 'Em All walkthrough take to finish?
On average, community reports suggest reaching the final corporate ending takes between 4 to 7 hours, depending on how aggressively you automate production lines and whether you leverage breakroom gambling perks.
Do creature bodies despawn if I leave them on the floor?
Carcasses do not despawn immediately, but leaving dozens of ragdoll bodies strewn across the factory floor can cause physics lag and lower your overall profitability. Prioritize vacuum upgrades early to keep the factory floor clear and running smoothly.
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