Can 'Em All Unlock the Gun Guide: Progression, Tiers, and Fixes

Learn how in Can 'Em All unlock the gun mechanics work, solve locked weapon glitches, explore full arsenal tiers, and master every target stage.

If you are jumping into the target-shattering arcade action and wondering how in Can 'Em All unlock the gun mechanics operate, you are not alone. Players frequently hit unexpected milestones where high-powered blasters remain grayed out behind cryptic challenges or cross-progression gates. Mastering the physics-driven stages is deeply satisfying, but understanding how Can 'Em All unlock the gun sequences register is essential if you want to wield top-tier firepower.

Whether you are aiming to knock down every clustered barrel or looking to fix a frustrating progression glitch, this comprehensive breakdown walks you through every weapon class, requirement threshold, and troubleshooting step.


Weapon Progression System Overview

Unlocking equipment across modern arcade shooters and physics-based target games requires balancing stage clears, precision scoring, and weapon family leveling. When you attempt to push through tiers in Can 'Em All, unlock the gun systems reward both patience and accuracy. You cannot simply blast through early levels with raw speed; each firearm demands specific hit ratios, star ratings, or related weapon proficiencies.

Firearms in the game are categorized into four distinct tiers: Starter Pistols, Rapid-Fire SMGs, Heavy Shotguns, and Specialized Heavy Launchers. Each category demands distinct mastery techniques.

Weapon NameWeapon ClassStar RequirementSecondary RequirementFiring Profile
Peacemaker 9Starter HandgunDefaultComplete TutorialSemi-Auto, High Precision
Ricochet ShortyDouble-Barrel15 Total Stars20 Headshot/Bullseye BouncesHigh Spread, Heavy Impact
Viper Sub-9Tactical SMG35 Total StarsLevel Peacemaker to Level 10Rapid Burst, Low Recoil
Can-Crusher 12GHeavy Shotgun60 Total StarsDestroy 150 Metal BarrelsWide Arc, Massive Knockdown
Ballistic Rail-PistolPrecision Exotic90 Total StarsClear 10 Stages Without ReloadingPiercing Beam, Single Shot
Valkyrie Drum-GunHeavy Support120 Total StarsLevel Viper Sub-9 to Level 15High Capacity, Sustained Fire

Progressing through these weapons expands your tactical toolbox. While early stages only require simple line-of-sight strikes, later levels incorporate reinforced cans, moving cranes, and explosive chain-reaction sequences where lower-caliber pistols struggle to impart enough kinetic force.


Step-by-Step: Meeting Requirements to Unlock Every Weapon

To make sure your efforts count, you must approach the campaign methodically. When working through Can 'Em All unlock the gun prerequisites, the game engine tracks both aggregate performance metrics and weapon-specific XP pools.

[Clear Primary Stage] ➔ [Earn 3-Star Rating] ➔ [Level Base Weapon Family] ➔ [Claim Arsenal Node]

1. Maximize Star Ratings on Early Levels

Star ratings are cumulative. If you settle for two stars on early stages, you will prematurely stall your progression by Stage 20. Replaying earlier levels with improved aim mechanics lets you bank the surplus stars necessary to satisfy unlock thresholds for heavy firearms.

2. Focus on Cross-Weapon Leveling Trees

Certain advanced weapons borrow components from prior platforms. Similar to weapon platform trees found in tactical shooters on platforms like the Steam Store, you must frequently max out a base platform's level before the secondary variant unlocks.

Progression NodeRequired PrerequisiteObjective TargetReward Unlocked
Tier 1 ArsenalStage 1–10 Cleared30 Stars EarnedDual Mag Attachment
Tier 2 ArsenalPeacemaker Max Level50 Bullseye HitsViper Sub-9 Base Gun
Tier 3 Arsenal75 Stars Accumulated50 Multi-Can CollisionsCan-Crusher 12G
Mastery NodeAll Stage 1–40 Cleared120 Total StarsValkyrie Drum-Gun

Troubleshooting Locked Guns and Attachment Glitches

A frequent dilemma faced by the community involves weapons or attachments remaining locked even after reaching the stated level. If you find that in Can 'Em All unlock the gun triggers fail to register, community reports point toward cross-tree dependencies and synchronization delays.

In recent player experience discussions, players highlighted situations where a weapon platform was completely maxed out, yet specific high-capacity magazines or special variants stayed firmly locked behind grayed-out menus.

Troubleshooting Unlock Tree Mechanics

Community-Reported Causes and Workarounds

According to collective player feedback across gaming community forums, these progression halts stem from three primary causes:

  1. Unlisted Weapon Platform Dependencies: A secondary weapon or attachment (such as a 50-round drum) often requires leveling an entirely separate gun in the same manufacturer tree. For instance, leveling a light pistol may not unlock its extended drum until a corresponding carbine reaches Level 12.
  2. Conflicting Attachment Slots: Equipping certain muzzle brakes or lightweight stocks can dynamically disable extended magazines due to balancing constraints. Stripping the weapon down to bare bones before re-equipping the locked item often clears the lock state.
  3. Local Cache Desynchronization: If offline progress fails to upload to cloud servers, the local UI may display a maxed weapon level while the inventory server still views the profile as one tier below.
Issue DescriptionSuspected TriggerVerified Community FixSuccess Rate
Maxed Level, Gun LockedUnfinished cross-tree family weaponLevel related sub-weapon to designated threshold (usually Lvl 10–12)High (90%)
Attachment Grayed OutIncompatible attachment equippedUnequip all modifications; apply the target attachment firstVery High (95%)
Milestone Completed, No DropCloud save synchronization lagRestart game client and complete one basic stage to trigger save checkModerate (80%)
Star Gate Not OpeningFractional rounding error on stage scoreReplay the nearest 2-star level and push to a clean 3-star victoryHigh (88%)

Weapon Class Synergies and Efficiency Rankings

To streamline your journey so that Can 'Em All unlock the gun milestones unlock with minimal grinding, you need to match your loadout to the puzzle mechanics of each stage type. Different guns feature distinct kinetic bounce profiles, penetration factors, and spread widths.

Weapon ModelIdeal Stage LayoutKinetic ImpactHandling SpeedUnlock Difficulty
Peacemaker 9Isolated precision cans, moving targetsLow (120 N)Instant (0.15s)Very Easy
Ricochet ShortyConfined corridors, metal bounce platesMedium (340 N)Moderate (0.35s)Easy
Viper Sub-9Clustered pyramid stacks, light tin cansModerate (210 N)Fast (0.20s)Medium
Can-Crusher 12GHeavy reinforced drums, concrete blocksExtreme (680 N)Slow (0.55s)Hard
Ballistic Rail-PistolLinear rows, barricaded targetsPiercing (520 N)Snappy (0.28s)Very Hard
Valkyrie Drum-GunMulti-tier rotating carouselsSustained (410 N)Heavy (0.60s)Master

Shotguns and high-impact firearms generate broader physics impulses, allowing a single shot to scatter clustered barrels. Conversely, precision handguns deliver pinpoint kinetic vectors ideal for hitting explosive switch barrels buried deep inside defensive fortifications.


Strategic Tips to Accelerate Your Weapon Collection

Achieving every unlock requirement does not have to feel like a chore. By applying targeted resource management and stage selection techniques, you can speed through unlock requirements efficiently.

[Daily Challenges] ➔ [Bonus XP Multipliers] ➔ [Targeted Level Farming] ➔ [Rapid Armory Growth]

Farm High-Density Physics Stages

Stages featuring tall, unstable pyramid formations provide the highest environmental destruction points per ammo spent. Levels 14, 28, and 42 are widely recognized by players as optimal testing grounds for farming collateral damage achievements.

Leverage Daily Modifiers

Daily events frequently apply universal score multipliers, low-gravity physics, or infinite reserve ammunition. Participating in these limited-time events enables you to bypass difficult milestone requirements in a fraction of the standard play time.

Daily Challenge TypeObjective ParameterPrimary RewardProgression Advantage
Precision SweepClear 5 stages using fewer than 8 total shots2,500 Weapon XPFast-tracks Handgun mastery
Demolition DerbyKnock down 300 heavy steel drums500 Arsenal CreditsSkips shotgun star-gate tiers
Ricochet MasterBank 50 shots off hard surfacesRare Blueprint SkinUnlocks secondary barrel mods
Speed RunnerComplete 3 puzzle stages under 45 seconds2x Star MultiplierInstant progression boost

Frequently Asked Questions

Why does the gun remain locked after I completed the required stage?

If you completed the stage but the weapon is still locked, you likely achieved a 1-star or 2-star clear instead of the necessary 3-star milestone. Alternatively, player experience indicates that a secondary weapon tree requirement may still be unfulfilled, requiring you to level an associated base weapon.

In Can 'Em All unlock the gun attachments without paying real money?

Yes. Every standard firearm and attachment node can be unlocked purely through stage progression, star collection, and weapon mastery XP. Microtransactions generally only provide cosmetic finishes or early unlock skips.

How do I fix the bug where an attachment shows locked on a max-level gun?

Based on community reports, the most reliable workaround is to completely strip all attachments from the weapon, back out to the main armory menu, re-enter, and equip the locked attachment first before applying any other barrel or optical mods.

Does knocking down cans in bonus stages count toward weapon unlock totals?

Yes, collateral hits, explosive chain reactions, and barrel knockdowns achieved during bonus stages and daily challenge trials count toward lifetime weapon unlock tallies and mastery challenges.