Can 'Em All Unlock the Gun Guide: Progression, Tiers, and Fixes
Learn how in Can 'Em All unlock the gun mechanics work, solve locked weapon glitches, explore full arsenal tiers, and master every target stage.
If you are jumping into the target-shattering arcade action and wondering how in Can 'Em All unlock the gun mechanics operate, you are not alone. Players frequently hit unexpected milestones where high-powered blasters remain grayed out behind cryptic challenges or cross-progression gates. Mastering the physics-driven stages is deeply satisfying, but understanding how Can 'Em All unlock the gun sequences register is essential if you want to wield top-tier firepower.
Whether you are aiming to knock down every clustered barrel or looking to fix a frustrating progression glitch, this comprehensive breakdown walks you through every weapon class, requirement threshold, and troubleshooting step.
Weapon Progression System Overview
Unlocking equipment across modern arcade shooters and physics-based target games requires balancing stage clears, precision scoring, and weapon family leveling. When you attempt to push through tiers in Can 'Em All, unlock the gun systems reward both patience and accuracy. You cannot simply blast through early levels with raw speed; each firearm demands specific hit ratios, star ratings, or related weapon proficiencies.
Firearms in the game are categorized into four distinct tiers: Starter Pistols, Rapid-Fire SMGs, Heavy Shotguns, and Specialized Heavy Launchers. Each category demands distinct mastery techniques.
| Weapon Name | Weapon Class | Star Requirement | Secondary Requirement | Firing Profile |
|---|---|---|---|---|
| Peacemaker 9 | Starter Handgun | Default | Complete Tutorial | Semi-Auto, High Precision |
| Ricochet Shorty | Double-Barrel | 15 Total Stars | 20 Headshot/Bullseye Bounces | High Spread, Heavy Impact |
| Viper Sub-9 | Tactical SMG | 35 Total Stars | Level Peacemaker to Level 10 | Rapid Burst, Low Recoil |
| Can-Crusher 12G | Heavy Shotgun | 60 Total Stars | Destroy 150 Metal Barrels | Wide Arc, Massive Knockdown |
| Ballistic Rail-Pistol | Precision Exotic | 90 Total Stars | Clear 10 Stages Without Reloading | Piercing Beam, Single Shot |
| Valkyrie Drum-Gun | Heavy Support | 120 Total Stars | Level Viper Sub-9 to Level 15 | High Capacity, Sustained Fire |
Progressing through these weapons expands your tactical toolbox. While early stages only require simple line-of-sight strikes, later levels incorporate reinforced cans, moving cranes, and explosive chain-reaction sequences where lower-caliber pistols struggle to impart enough kinetic force.
Step-by-Step: Meeting Requirements to Unlock Every Weapon
To make sure your efforts count, you must approach the campaign methodically. When working through Can 'Em All unlock the gun prerequisites, the game engine tracks both aggregate performance metrics and weapon-specific XP pools.
[Clear Primary Stage] ➔ [Earn 3-Star Rating] ➔ [Level Base Weapon Family] ➔ [Claim Arsenal Node]
1. Maximize Star Ratings on Early Levels
Star ratings are cumulative. If you settle for two stars on early stages, you will prematurely stall your progression by Stage 20. Replaying earlier levels with improved aim mechanics lets you bank the surplus stars necessary to satisfy unlock thresholds for heavy firearms.
2. Focus on Cross-Weapon Leveling Trees
Certain advanced weapons borrow components from prior platforms. Similar to weapon platform trees found in tactical shooters on platforms like the Steam Store, you must frequently max out a base platform's level before the secondary variant unlocks.
| Progression Node | Required Prerequisite | Objective Target | Reward Unlocked |
|---|---|---|---|
| Tier 1 Arsenal | Stage 1–10 Cleared | 30 Stars Earned | Dual Mag Attachment |
| Tier 2 Arsenal | Peacemaker Max Level | 50 Bullseye Hits | Viper Sub-9 Base Gun |
| Tier 3 Arsenal | 75 Stars Accumulated | 50 Multi-Can Collisions | Can-Crusher 12G |
| Mastery Node | All Stage 1–40 Cleared | 120 Total Stars | Valkyrie Drum-Gun |
Troubleshooting Locked Guns and Attachment Glitches
A frequent dilemma faced by the community involves weapons or attachments remaining locked even after reaching the stated level. If you find that in Can 'Em All unlock the gun triggers fail to register, community reports point toward cross-tree dependencies and synchronization delays.
In recent player experience discussions, players highlighted situations where a weapon platform was completely maxed out, yet specific high-capacity magazines or special variants stayed firmly locked behind grayed-out menus.
Community-Reported Causes and Workarounds
According to collective player feedback across gaming community forums, these progression halts stem from three primary causes:
- Unlisted Weapon Platform Dependencies: A secondary weapon or attachment (such as a 50-round drum) often requires leveling an entirely separate gun in the same manufacturer tree. For instance, leveling a light pistol may not unlock its extended drum until a corresponding carbine reaches Level 12.
- Conflicting Attachment Slots: Equipping certain muzzle brakes or lightweight stocks can dynamically disable extended magazines due to balancing constraints. Stripping the weapon down to bare bones before re-equipping the locked item often clears the lock state.
- Local Cache Desynchronization: If offline progress fails to upload to cloud servers, the local UI may display a maxed weapon level while the inventory server still views the profile as one tier below.
| Issue Description | Suspected Trigger | Verified Community Fix | Success Rate |
|---|---|---|---|
| Maxed Level, Gun Locked | Unfinished cross-tree family weapon | Level related sub-weapon to designated threshold (usually Lvl 10–12) | High (90%) |
| Attachment Grayed Out | Incompatible attachment equipped | Unequip all modifications; apply the target attachment first | Very High (95%) |
| Milestone Completed, No Drop | Cloud save synchronization lag | Restart game client and complete one basic stage to trigger save check | Moderate (80%) |
| Star Gate Not Opening | Fractional rounding error on stage score | Replay the nearest 2-star level and push to a clean 3-star victory | High (88%) |
Weapon Class Synergies and Efficiency Rankings
To streamline your journey so that Can 'Em All unlock the gun milestones unlock with minimal grinding, you need to match your loadout to the puzzle mechanics of each stage type. Different guns feature distinct kinetic bounce profiles, penetration factors, and spread widths.
| Weapon Model | Ideal Stage Layout | Kinetic Impact | Handling Speed | Unlock Difficulty |
|---|---|---|---|---|
| Peacemaker 9 | Isolated precision cans, moving targets | Low (120 N) | Instant (0.15s) | Very Easy |
| Ricochet Shorty | Confined corridors, metal bounce plates | Medium (340 N) | Moderate (0.35s) | Easy |
| Viper Sub-9 | Clustered pyramid stacks, light tin cans | Moderate (210 N) | Fast (0.20s) | Medium |
| Can-Crusher 12G | Heavy reinforced drums, concrete blocks | Extreme (680 N) | Slow (0.55s) | Hard |
| Ballistic Rail-Pistol | Linear rows, barricaded targets | Piercing (520 N) | Snappy (0.28s) | Very Hard |
| Valkyrie Drum-Gun | Multi-tier rotating carousels | Sustained (410 N) | Heavy (0.60s) | Master |
Shotguns and high-impact firearms generate broader physics impulses, allowing a single shot to scatter clustered barrels. Conversely, precision handguns deliver pinpoint kinetic vectors ideal for hitting explosive switch barrels buried deep inside defensive fortifications.
Strategic Tips to Accelerate Your Weapon Collection
Achieving every unlock requirement does not have to feel like a chore. By applying targeted resource management and stage selection techniques, you can speed through unlock requirements efficiently.
[Daily Challenges] ➔ [Bonus XP Multipliers] ➔ [Targeted Level Farming] ➔ [Rapid Armory Growth]
Farm High-Density Physics Stages
Stages featuring tall, unstable pyramid formations provide the highest environmental destruction points per ammo spent. Levels 14, 28, and 42 are widely recognized by players as optimal testing grounds for farming collateral damage achievements.
Leverage Daily Modifiers
Daily events frequently apply universal score multipliers, low-gravity physics, or infinite reserve ammunition. Participating in these limited-time events enables you to bypass difficult milestone requirements in a fraction of the standard play time.
| Daily Challenge Type | Objective Parameter | Primary Reward | Progression Advantage |
|---|---|---|---|
| Precision Sweep | Clear 5 stages using fewer than 8 total shots | 2,500 Weapon XP | Fast-tracks Handgun mastery |
| Demolition Derby | Knock down 300 heavy steel drums | 500 Arsenal Credits | Skips shotgun star-gate tiers |
| Ricochet Master | Bank 50 shots off hard surfaces | Rare Blueprint Skin | Unlocks secondary barrel mods |
| Speed Runner | Complete 3 puzzle stages under 45 seconds | 2x Star Multiplier | Instant progression boost |
Frequently Asked Questions
Why does the gun remain locked after I completed the required stage?
If you completed the stage but the weapon is still locked, you likely achieved a 1-star or 2-star clear instead of the necessary 3-star milestone. Alternatively, player experience indicates that a secondary weapon tree requirement may still be unfulfilled, requiring you to level an associated base weapon.
In Can 'Em All unlock the gun attachments without paying real money?
Yes. Every standard firearm and attachment node can be unlocked purely through stage progression, star collection, and weapon mastery XP. Microtransactions generally only provide cosmetic finishes or early unlock skips.
How do I fix the bug where an attachment shows locked on a max-level gun?
Based on community reports, the most reliable workaround is to completely strip all attachments from the weapon, back out to the main armory menu, re-enter, and equip the locked attachment first before applying any other barrel or optical mods.
Does knocking down cans in bonus stages count toward weapon unlock totals?
Yes, collateral hits, explosive chain reactions, and barrel knockdowns achieved during bonus stages and daily challenge trials count toward lifetime weapon unlock tallies and mastery challenges.
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